Storyboarding and User Flow
During the design phase, our team first completed a storyboarding exercise and created an example work flow for a potential user interacting with our mobile design.
Storyboarding and User Flow
During the design phase, our team first completed a storyboarding exercise and created an example work flow for a potential user interacting with our mobile design.
Low-Fidelity Interfacing
Next, we drafted a low-fidelity interface based off our research notes, storyboarding, and user flow.
Low-Fidelity Interfacing
Next, we drafted a low-fidelity interface based off our research notes, storyboarding, and user flow.
High-Fidelity Interfacing
Following our low-fi interfacing, we discussed all potential features the mobile app would require and which were more extraneous and therefore were “if we have time we’ll add it in” features. The three functionalities we concluded were essential to the purpose of the app were as follows (in no particular order):
Homepage - Upon opening the app, the user should be able to quickly tap which function they want to use.
Barcode Scanner - Scanning a clothing item’s barcode to get its sustainability score card.
Item/Brand Search - Searching an brand or item’s name to get their sustainability score card.
Recent Searches - Archive a user’s previous searched items/brands for them to reference.
User Testing
After conducting user tests with two groups of peers in our class, we received a lot of feedback on how users could use to learn more about how the app works, how the scoring works, and other commonly asked questions during our user testing.
So, as the lead UI designer for my team, I designed an additional “Learn More” section of our mobile app including a drop-down list of commonly-asked questions as well as providing a place for users to submit their own questions or comments about the app.